|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Liang Nuren
Heretic Army
143
|
Posted - 2011.12.06 08:09:00 -
[1] - Quote
Emily Poast wrote:Yes, its over. If you continue to argue after this point, get out a marker and write the word 'irrational' across your forehead.
Now, how do we buff the other races up to par, without having to nerf Matar into the Stone Age?
Here are the cold, hard facts: ...
I don't dispute these facts, but they were before the Hybrid boost. Do you really believe we should be nerfing Minmatar into the stone age on the heels of a buff we haven't fully evaluated? From my perspective (blog post is still incoming), the playing field is much more even than people are giving it credit for.
-Liang
Ed: Just to be clear - if a Minnie nerf is still required, its required. I don't care and rarely if ever fly Minmatar ships. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
143
|
Posted - 2011.12.06 08:13:00 -
[2] - Quote
Takeshi Yamato wrote:McRoll wrote:Learn to interprete statistics properly. AC's have the fastest rate of fire, on the Hurri even bonused. Now with which weapon is it more likely to land a final blow, a slow firing or a fast firing one? This is incorrect. In a series of tests against targets with random HP numbers, the higher dps weapon will always score more final blows. This is basic probability.
The basic idea behind this is true, but its also false. Ships don't have random amounts of HP and people don't start firing at the same time if for no other reason than lock speed and being on the field first. It shouldn't be surprising for anyone to find out that Artillery and ACs score **** tons of KBs against frigs, for example.
I didn't see anything about BC vs BC killing blows. That seems like it'd be an interesting statistic.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
143
|
Posted - 2011.12.06 08:27:00 -
[3] - Quote
Emily Poast wrote:Liang Nuren wrote:Emily Poast wrote:Yes, its over. If you continue to argue after this point, get out a marker and write the word 'irrational' across your forehead.
Now, how do we buff the other races up to par, without having to nerf Matar into the Stone Age?
Here are the cold, hard facts: ...
I don't dispute these facts, but they were before the Hybrid boost. Do you really believe we should be nerfing Minmatar into the stone age on the heels of a buff we haven't fully evaluated? From my perspective (blog post is still incoming), the playing field is much more even than people are giving it credit for. -Liang No, as I have said many times: 1) we should play out the hybrid buff first, and 2) I DONT think Matar should be nerfed if it can be helped. I prefer buffs to balance. I thought I said position 2 in the OP...
My bad man, I totally misread that as "how do we buff the other races or nerf...".
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
143
|
Posted - 2011.12.06 08:50:00 -
[4] - Quote
Takeshi Yamato wrote:Basically, nerf kiting ships.
They already did. (Promised blog post - covers Deimos vs Vagabond and reopens the Rupture vs Thorax arguments. Also outlines why ECM drones are OP as hell).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
143
|
Posted - 2011.12.06 08:53:00 -
[5] - Quote
Zarnak Wulf wrote:Hybrids and lasers both need the same treatment to ammo that projectiles had. There are eight bands to hybrid ammo. That's just confusing. And it would be nice if Amarr had more choices then scorch or MF.
The ability to switch your crystals out instantly means that those crystals are actually useful for beams. The mid level Hybrid ammo is pretty much only useful for the Eagle. I'd be completely down with some ammo fixing - though the 5 second reload time is really nice and very underestimated.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
144
|
Posted - 2011.12.06 09:51:00 -
[6] - Quote
Manar Detri wrote: Suggestions (Paraphrased): - Nerf AC damage by 5% - Nerf Falloff on TCs and TEs - Nerf Scorch in order to boost long range weapons - Boost unbonused ewar - Nerf ECM
A few comments: - Nerfing AC damage may or may not be necessary. To me, the biggest thing I envy is the ease of fittings. The Hybrid fittings buff went a long way towards fixing this, but I still feel like ship fitting is just slightly (and needlessly) frustrating on occasion. - I'm also highly against nerfing TCs and TEs because of the splash over effect against Hybrids. - There's no need to nerf Scorch - and i dislike all ideas which nerf ACs and then Scorch. You're asking for really big changes to the game, and trying to make the AC/Scorch nerfs justify each other. -_- - Unbonused ewar used to be viable, until CCP nerfed it into total oblivion. We're still trying to get it viable on bonused ships on occasion. - Sure, the ECM mechanic sucks. Its overall effectiveness is probably fine.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
144
|
Posted - 2011.12.06 10:05:00 -
[7] - Quote
m0cking bird wrote:Cpt bronk
Branko. -_-
Quote:the set-ups shown as examples were not optimal to taking full advantage of the Ruptures performance
Hurray, I correctly anticipated what people would say. Feel free to suggest ones that you feel are more appropriate.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
145
|
Posted - 2011.12.06 18:40:00 -
[8] - Quote
Roosterton wrote:So why, then, does everyone say that projectiles are too imbalanced on Minmatar hulls?
I'm beginning to think its all about fittings. The cap and speed is nice, but your T1 cruiser requiring AWU5 for one race and WU0 for the other is just a problem - even if the end overall results are about the same. The implication is of course that people look at what they can do with a 20M SP character and rightly see that they'll be more effective in the easier to fit ship.
There's also other interesting things like you have decent (but not great) damage projection and most of the time you're faster than your enemy. IMO these are counterbalanced fairly well though.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
145
|
Posted - 2011.12.06 19:28:00 -
[9] - Quote
Goose99 wrote:-Liang pointed out Diemost with 2 TEs and null gets 27km including falloff, deals almost no dps at point range/OH range of 24-28km, and goes at 2k m/s. I pointed out Vega with 2 TEs get 50km including falloff, deals 85% dps at point range, and goes at 3k m/s. Liang stops responding. Liang says so, therefore it must be so. 
I'm sorry, what are you trying to say here? I thought I covered the Deimos in a kiting role fairly well - though I admit I could have used more graphs to illustrate the point.
-Liang
Ed: I literally don't know what you're trying to say. If you're saying the Vaga is somehow outdamaging the Deimos, you're just wrong. If you're saying the Vaga is still better at kiting, you're right - though primarily this is because of speed and shield EHP, not because it does better damage at reasonable ranges. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
145
|
Posted - 2011.12.06 19:30:00 -
[10] - Quote
Roosterton wrote:"-Liang pointed out Diemost with 2 TEs and null gets 27km including falloff, deals almost no dps at point range/OH range of 24-28km, and goes at 2k m/s. I pointed out Vega with 2 TEs get 50km including falloff, deals 85% dps at point range, and goes at 3k m/s. Liang stops responding. Liang says so, therefore it must be so."Vaga might apply a greater % of its potential DPS, but that means nothing if the Deimos still deals a higher actual number of DPS. But sure, since you're so utterly incorrect about everything else you said, I'll give it to you that the Vaga may be practically more useful than the Deimos. For kiting. Just because I'm feeling bad for you. 
The big reason to use a Vagabond (for me) is the fact that it has more shield EHP. Although, as long as the Cynabal exists I don't see myself ever flying a Vaga - and I don't even remember the last time I saw one in space.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|
|

Liang Nuren
Heretic Army
145
|
Posted - 2011.12.06 23:32:00 -
[11] - Quote
Lili Lu wrote: This is data on final blows. Over what time period? What situations? If we are to take these data dumps as evidence for nerfing a whole race of ships or weapon system we'd end up with some of the following (against which I'm sure Caldari complainers would weap mightilly). The Drake is still #1, nerf Drake not Hurricane, or nerf both. Buff Muninn and nerf Cerb. Nerf Crow and buff Claw and Stilletto. Oh and of course the best one, nerf Tengu.
If we are to read these stats as a recipe for nerfs, then nerf Megathron, Thanatos, Taranis. But isn't it Gallente moaning about being on the bottom?
lol. That's pretty stupid. (Yes, I know that was your point)
Quote: Alternately, everyone seems concerned that diminishing the recent TE/TC falloff buff will also hit blasters. However, the falloff ranges have become somewhat out of whack. A falloff reduction for these mods will hit ac more harshly than balsters. As for the speed situation with blaster boats and ac boats, would it not make more sense to boost straight line speed for gallente but keep minmatar as most agile. Blasters just got a tracking buff. Giving blaster boats more agility in addition would imperil any ac boat ability to gain range back.
These stats need to be refined and explained more. Also the Dramiel just got nerfed. WIll it slide down the list? Sorry but the OP is premature to say that argument is over and all the evidence is in. The only decent suggestion I've seen in this thread is to drop the 10% falloff buffs down to 5%. This btw should be done for Caldari missile and hybrid ships as well, some of which even get double 10% range bonuses.
The problem here is that there was just recently a largish change to the game which all but invalidates all the historic data that's been collected about the previous meta game. I do want to point out that the TE changes would hit blasters a lot harder than you think they would.
Think of it like this - blasters have a window of about 500m where they're "Great". Say TEs increase that by 2000m. That's not a 30% change - its a 400% change. OTOH, if Projectiles are "great" for 15000m and adding TEs makes it 20000m, that's a 25% nerf. I guess you could argue that Hybrid ships wouldn't be affected if we weren't shield tanking them, but I'm just going to /lol at that.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
146
|
Posted - 2011.12.06 23:41:00 -
[12] - Quote
Lili Lu wrote:edit- Lol, what so you can read my post? All it shows me is "there was a problem with parsing this bbccode crap.
I clicked the quote button.
Quote: Ok, so what is not making sense about my statment on nerfs, that if this data is being used for people to promote nerfs on minmatar and ac but not the mega sitting at number 1. It is not receiving similar calls for nerf. Why not?
I don't disagree with you at all. This is one of the classic problems with large scale data analysis. More accurately - this is a problem with looking at 5 numbers on a spreadsheet and not considering what they really mean. This particular thing is dangerously close to my RL job.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
146
|
Posted - 2011.12.07 22:28:00 -
[13] - Quote
Emily Poast wrote: 1. Reduce the falloff bonuses from the angel ships that have it,
Its the whole package that's the problem. I guess a falloff change would fix some of the problem, but I'm not 100% sold.
Quote: 4. Remove/reduce speed penalty from armor rigs (have to be careful here because this will effect everyone - but amarr already have lower base speed - but might cause issues with armor matar ships)
I really want to see a full rethink of rig penalties as a whole - not limited to armor rigs. I'd really like to see rigs be trade offs to the same area - ECM rigs that increase strength but lower range, armor rigs that increase HP at the cost of resists, etc. Make it a sum zero game at skill 0, but pretty advantageous by level 5.
Quote: 5. Change the fitting balances between the races in some classes of ships (though this needs to be examined - it may be just perception - i dont think so though).
Caracal, Omen, Nighthawk, Augoror, etc. Its not just perception.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
146
|
Posted - 2011.12.08 00:17:00 -
[14] - Quote
Grimpak wrote:Liang Nuren wrote:Emily Poast wrote: 1. Reduce the falloff bonuses from the angel ships that have it,
Its the whole package that's the problem. I guess a falloff change would fix some of the problem, but I'm not 100% sold. I'm more for reducing the 10% bonus to 5% in all matari ships that have them. the ships that have this bonus seems to be the ones that "demonize" of sorts this situation.
If a race has no ship that is demoized, its probably not balanced.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
148
|
Posted - 2011.12.08 19:30:00 -
[15] - Quote
Ms Mirple wrote:One more thing i keep reading all these post about AC fighting in fall off. Blaster Boats if they are even lucky enough to catch the other ship have to fight in 2x falloff or 25% total damage so how is this fair
Stop flying blaster ships like you're in a ranged setup and you won't have this problem.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
148
|
Posted - 2011.12.08 21:34:00 -
[16] - Quote
Asuka Smith wrote:Liang Nuren wrote:Ms Mirple wrote:One more thing i keep reading all these post about AC fighting in fall off. Blaster Boats if they are even lucky enough to catch the other ship have to fight in 2x falloff or 25% total damage so how is this fair Stop flying blaster ships and you won't have this problem. -Liang FIxed. Not only are blasters trash, blaster ships are trash too. There isn't a single one worth flying, except incursion vindicator lol.
You're wrong.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
148
|
Posted - 2011.12.09 19:18:00 -
[17] - Quote
m0cking bird wrote:Actually. The Absolution has the better active defence. Even with low grade crystals on the Sleipnir. The Absolution is still superior. However, it does not come close in terms of damage output. but yeah! It takes High grade crystal's before the Sleipnir has a superior active tank.
The Claymore is better than both for direct combat solo. Mainly because of the it's immense tank. While out damaging a Absolution and even a Astarte because of damage selection. Cost to preformance there is no reason to buy a Sleipnir over a claymore solo, but it makes sense for fitting artillery and superior damage with logistics back up.
In fact it takes high grade crystals for any active shield tanking ship to out tank it's Armour counterpart. Been a long time myth that shield active tank is superior. It is in the sense the boost is instant. However you have to put alot into shield active ships (implants) to compete on sheer amount of damage mitigation of active armour ships.
Yeah, but once you do it is superior.
Slightly.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|
|
|
|